Terrain: weird spike Issue in UE4 & PDG

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Hi guys,

I got the weird issue with PDG result to UE4 Composition. The road deforms terrain, but surround edge there are a lot of spiky points in UE4 which not presents in Houdini.

Could you please let me know if are there any solution for this? Thanks

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Spike_Terrain.jpg (146.3 KB)

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