Scaling vellum objects so they start small and end big

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Evening,

I have a sim where vellum tetrahedral objects are brought in via the instance points emission type.

They are supposed to come from a small space at the start so I wanted to scale them from 0.1 of their size up to full size after a few frames.

Is there a way to scale vellum objects like during the sim or would you scale them after doing the sim?

I can make a simpler version of the scene if needed.

kind regards,

Duncan
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