WIP - venetian blind - jalousie [Houdini Utility]
6532 4 0- Olaf Finkbeiner
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- Ambrosiussen
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- Darko Pracic
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Hey, Olaf! That's cool! Something to think about is how it should be turned into a shippable asset for a game. Usually, this type of asset is baked down to a texture on a plane. You can even go a bit fancier and add parallax occlusion in the Unreal material in order to give the texture some depth as well.
https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.
Keep it up!
https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.
Keep it up!
- Olaf Finkbeiner
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- Olaf Finkbeiner
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