WIP - Procedural mountain road [Game Art]

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Hey!

Working on a procedural mountain road. The road is created along the path specified by the user and adjusts to the terrain. It is possible to flexibly adjust the transition from the tunnel to the open road and to the bridge with supports.
In the future, I plan to implement the connection of custom road elements: lights, fences and supports for bridges.

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render

Attachments:
road.png (1.2 MB)

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I continue to work on the mountain road. It is possible to replace lights and fences with custom ones.

Attachments:
Road_Bridge_AssetsNC_demo.hdanc (5.8 MB)

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Can you have an input from the Landscape?
What if you will get a streamed landscape parts in the World Composition?
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I will try to implement it in the near future
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