GCharb
AskNK made a video about H19
https://www.youtube.com/watch?v=aWNI68R-y9c [www.youtube.com]
You mean AskNK stole the Houdini 19 Sneak Peak video, removed the SideFX branding in order to get views?
GCharb
AskNK made a video about H19
https://www.youtube.com/watch?v=aWNI68R-y9c [www.youtube.com]
Daryl DunlapYes, he did, but the guy has a sizeable following, meaning that a lot of peoples are seing the updates, and he does link all the SideFX URLs, this is part of the media jungle, but at least he's doing a decent job at it IMHO!GCharb
AskNK made a video about H19
https://www.youtube.com/watch?v=aWNI68R-y9c [www.youtube.com]
You mean AskNK stole the Houdini 19 Sneak Peak video, removed the SideFX branding in order to get views?
GCharbDaryl DunlapYes, he did, but the guy has a sizeable following, meaning that a lot of peoples are seing the updates, and he does link all the SideFX URLs, this is part of the media jungle, but at least he's doing a decent job at it IMHO!GCharb
AskNK made a video about H19
https://www.youtube.com/watch?v=aWNI68R-y9c [www.youtube.com]
You mean AskNK stole the Houdini 19 Sneak Peak video, removed the SideFX branding in order to get views?
GCharbI am sure they have nothing against it. Its a free marketing that only benefits them and yea the guy who did a video, so in this case both side can be happy.Daryl DunlapLike I said, media jungle, but it does give Houdini 19 some attention, I wonder how SideFX sees these videos!
Why remove the SideFX branding, as if 'AskNK' authored the video?
citizen
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I saw your thread with the carriage and I hope you don't take it as a personal attack, but that's just not a very compelling showcase of modeling prowess. And even if it were, because I'm not saying that one can't model just about anything right now, I'm talking about the road of getting from A to B in Houdini, which is rather assiduous as it stands.
It looks to me that the users defending Houdini's DM capabilities, assume that the users criticizing it, have just not tried enough of Houdini's modeling. If only they'd change their mindsets...
GCharbctedinhttps://www.sidefx.com/docs/houdini/nodes/sop/gltf.html [www.sidefx.com]
If Houdini has full support for animated GLTF/GLB export to Blender's level, I'd feel a bit better about dropping Blender. Motionbuilder is still the standard for motion capture work, but Houdini's KineFX is really impressing me.
I've been looking into Modeler 2.0 from Alexey Vanzhula, but wondering if the new tools in 19 would close the gap. I might pull the trigger if my next project needs more traditional modeling. I LOVE Houdini for most of my modeling needs. It's really flexible, although the interface is not as smooth as I'd like.
https://www.sidefx.com/docs/houdini/io/gltf.html [www.sidefx.com]Lutojar1 .In all honesty I have no idea, they just look pretty much the same, so I assumed that it came from Houdini, just like I assume the blenders' geometry nodes come from Houdini as well, although I might be mistaken!GCharbthey both got it from maya Blender has pie menus 5 years earlier than houdini to be fair
the new pie menu in Blender comes directly from Houdini,
hMonkeyhttps://www.sidefx.com/docs/houdini/shelf/meltobject.html [www.sidefx.com]
C4D you say... so what's the equivalent of melt in Houdini?
GCharbhMonkeyhttps://www.sidefx.com/docs/houdini/shelf/meltobject.html [www.sidefx.com]
C4D you say... so what's the equivalent of melt in Houdini?
hMonkeyHoudini is a low level DCC, meaning that you get very fine control over everything, which usualy also means a more involvbed process, but it also means an incredible level of controls, all you say can be done in Houdini from what I understand of your question, like you could use the labs edge color tool to select edges is any sort of ways, and then melt them, if that's what you mean!
Sorry meant melt edges not melt deformer , specifically doing subd diamond pattern, changing the edge flow, etc... usually provides all kinds of weirdness which takes you down the debug the flow path, and elsewhere be it maya, 3dsmax, c4d or blender is usually less involved process...
GCharbhMonkeyHoudini is a low level DCC, meaning that you get very fine control over everything, which usualy also means a more involvbed process, but it also means an incredible level of controls, all you say can be done in Houdini from what I understand of your question, like you could use the labs edge color tool to select edges is any sort of ways, and then melt them, if that's what you mean!
Sorry meant melt edges not melt deformer , specifically doing subd diamond pattern, changing the edge flow, etc... usually provides all kinds of weirdness which takes you down the debug the flow path, and elsewhere be it maya, 3dsmax, c4d or blender is usually less involved process...
If you mean removing internal edges, there is the disolve geometry node!
https://www.sidefx.com/docs/houdini/nodes/sop/dissolve [www.sidefx.com]
hMonkeyEarlier I shared a modeling workflow that is pretty much like modeling in blender, pretty simple and straightforward...
However making a complex pop sim no issues at all, but modeling always seems to take me down the wrong/time consuming path esp. when you need to just make something that does not need to be procedural :/
Daryl DunlapAndrea Sbabopu
- Karma ROP for instant rendering of non USD Scenes -
karma working in obj context?
Looks like something like that, I guess we will have to wait until next week for some answers
SideFX confirmed that Karma ROP is just a wrapper for the Scene Import LOP into USD, since Karma is a USD render engine. I'm assuming they invested quite heavily in the Scene Import LOP having parity with OBJ context for H19?
hMonkeyFaitel
I'm pretty interested how XPU would be scaled over cluster. It's multiple cpu, multiple gpu or both at once, Hm...
Or can you use a cluster to render locally to mplay/viewport?