Old Bridge Procedural Modeling,

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random plank translates, extrudes, pscale poly bevel, Booleans for worm holes.
random point distances on the line.
Edited by Houdini Obsession - 2021年10月10日 04:47:40

Attachments:
ploy bevel pscale effect and worm holes on wood.gif (6.7 MB)

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Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
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SIgor420
Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
yes the look will be similar with changing parameters, most prams are attribute randomness/controlled driven.
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I like the way u dailed in the parms on the wood bevel.
Probably best to do the wormholes with texturing.as booleans are expensive.
Edited by TangheStudent - 2021年12月4日 16:36:03
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It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Don Bradson is a USA-based 3D animation and visual effects artist. He is an expert in using major animation software like blender, Maya, Houdini, redshift, and cinema4d. He is currently working with render farm company https://vfxfarm.com [vfxfarm.com]
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donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
pardon me for late reply, its an apprentice file, and modeling only
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donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.

Hi,
here is the bridge file,
https://drive.google.com/file/d/1mumpCTJPFAlKL07UZ485MWkzHaMMk-gG/view?usp=sharing [drive.google.com]
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