Hello!
Currently to cook an asset 'once off' I create a temporary gameobject with a HEU_HoudiniAssetRoot/ HEU_HoudiniAsset, get the data I need (just a mesh in this case) and then destroy the gameobject.
Ideally I'd like to be able to cook an asset without creating this intermediate GameObject.
Is this feasible with the current api?
Thanks,
Myles
Cook Asset without GameObject/ MonoBehaviour
2802 1 0- Myles Lambert
- Member
- 3 posts
- Joined: 2月 2015
- Offline
- anthonyt2
- Member
- 100 posts
- Joined: 12月 2020
- Offline
-
- Quick Links