[DEADLINE CHANGED] Day 25 Animation | KineFX | IK Chain
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The core of this is based on the amazing video by Junichiro Horikawa (https://www.youtube.com/watch?v=UnkXQrEVY2)
I extended their approach by supporting multiple robots, each is from a fracture of a larger shape so each has different numbers of legs. The 'stash' behavior of the skeleton node made it hard to work out how to control them in a for-loop so the robots actually share a single skeleton under the hood and some careful naming to make it all work. I also added a flocking motion for how they move around (then ran time backwards for the assemble effect).
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