Paul's video:
Day 30 Animation | Solaris | Light Mixer
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- rmagee
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- Wolrajh
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The return of the Terror from the deep, ANIMATED OHMAHGAD
It was immense fun animating that thing entirely with what I learned during the kineFX week. Tentacles, wheel, and rope rigged, constrained, looked-at, etc. Works very well in this case.
The most obvious use was to get a loop ( it's looping, kids! yay ! ) effortlessly.
Of course there were some caveats, notably with secondary motion preroll, but nothing too annoying.
What was REALLY ANNOYING though was the fact that light mixer seem REALLY VERY buggued when trying to keyframe anything in attribute mode. For some reason it would very often just delete all the keyframes from the current light.
It works way better with the slider, at the cost of accuracy, sadly.
note that seeing the vid in the "shorts" format from youtube will automatically make it loop [www.youtube.com] !
It was immense fun animating that thing entirely with what I learned during the kineFX week. Tentacles, wheel, and rope rigged, constrained, looked-at, etc. Works very well in this case.
The most obvious use was to get a loop ( it's looping, kids! yay ! ) effortlessly.
Of course there were some caveats, notably with secondary motion preroll, but nothing too annoying.
What was REALLY ANNOYING though was the fact that light mixer seem REALLY VERY buggued when trying to keyframe anything in attribute mode. For some reason it would very often just delete all the keyframes from the current light.
It works way better with the slider, at the cost of accuracy, sadly.
note that seeing the vid in the "shorts" format from youtube will automatically make it loop [www.youtube.com] !
Edited by Wolrajh - 2022年3月30日 23:19:15
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- JKLM
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- James Macgill
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- dotsimulate
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A cool node that allowed a nice second level of control over my not so optimized CHOPs driven lighting setup. The project file crashed over ten times, but again... CHOPS.
Of course, I dove into Karma on the second to last day of Mardini and now regret not using it the entire time. It is much quicker than redshift in solaris for quick viewport feedback and much more.
I hope you enjoy this one. I am looking forward to future implementations of controlling lights this way.
Of course, I dove into Karma on the second to last day of Mardini and now regret not using it the entire time. It is much quicker than redshift in solaris for quick viewport feedback and much more.
I hope you enjoy this one. I am looking forward to future implementations of controlling lights this way.
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- cdordelly
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Hello guys! Here is my entry for Solaris Light Mixer LOP:
Quick breakdown showing the node in action:
I had some issues with this node, in some cases all my lights (individuals or collecionts) dissapeared from the light mixer, also I have two mixers with some animation on the intensity but the animation is not appearing on the render and I made the render three times and nothing
. Also I didn't found where you can see the animation curves of the light mixer keyframes.
Hope you like it, cheers!
Quick breakdown showing the node in action:
I had some issues with this node, in some cases all my lights (individuals or collecionts) dissapeared from the light mixer, also I have two mixers with some animation on the intensity but the animation is not appearing on the render and I made the render three times and nothing
![](/static/djangobb_forum/img/smilies/sad.png)
Hope you like it, cheers!
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