Hey,
I'm wondering if anyone knows of a solution to this problem:
I've attached an image. I have a large mesh which contains lots of mesh shells. Currently each face is a primitive. I'd like to be able make it so each mesh shell is a single primitive. So I can then perform actions on each shell individually via foreach or clonestamp. Is this possible?
Thank you! .
Splitting Mesh Islands
3738 3 0- Kieran Belkus
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