Until mesh light is officially supported by XPU, my workaround is to set the emissive material intensity to 1(greater values produces unusable noisy results, for me), in order to still get the proper primary,reflect,refrect rays etc. Meanwhile I place an actual light to illuminate the surroundings.
Seawise_Giant Until mesh light is officially supported by XPU, my workaround is to set the emissive material intensity to 1(greater values produces unusable noisy results, for me), in order to still get the proper primary,reflect,refrect rays etc. Meanwhile I place an actual light to illuminate the surroundings.