How to create a cone shaped force for FLIP

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I have a FLIP sim and need to art direct some of it and I can't seem to figure out how to push (or pull, guessing the difference isn't a major issue) one side of it in a cone shape. Also I'm hoping reseeding will fill in any weird holes that would maybe start to appear as a static "lump" of water is forced out by the cone?

I would upload my .hip and explain my whole project but it is HUGE and currently a major headache I'm trying to sort out myself in the spirit of attempting to learn this beast called Houdini!

Thanks in advance for any help.

Nick.
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Check out the recently posted FLIP tutorial on conforming fluid to a shape.
https://www.sidefx.com/tutorials/houdini-flip-liquid-morph-tutorial/ [www.sidefx.com]
Edited by Enivob - 2022年6月5日 14:06:14
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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OK so checking out the tutorial, thanks.

I am curious to know as I proceed is SUCTION force 100% the way to go with this.

Not POP attract, somehow married with a cone???

What would be the pros and cons if both are possible?
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