I was thinking about how to use a cvex mat builder to create a vop for both mat and sop,so I can build a procedual shader without rendering.
It is easily to make it success for a attribute vop.
But It isnt work for mat,such as export some parameter for shader and caused principled shader didnt work properly or I linked cvex to collect node,then add principledShader or something else.
I've seen a hip used cvex for building procedual volume shader,shopnet has a node to generate it,but I didn't find a similarly node for polygon.
Can cvex work properly for general shader?Or did I try wrong way?