Attribute Replace not Changing meshes to Unreal_Instance

   1623   0   1
User Avatar
Member
1 posts
Joined: 8月 2020
Offline
I'm setting my meshes via the WFC initialize node and a copy to points, so I can get my levels exactly as I draw them, but for some reason the attribute replace doesn't change the geometry by the UE4 blueprints I created. I'm adding a capture of my nodes.

Am I doing something wrong?

Attachments:
Screenshot 2022-06-14 173121.png (1.2 MB)

  • Quick Links