OpenGL Lights- Spotlights not rendering

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I have a scene with animated spotlights I am trying to render in OpenGL. The lights are keyframes but only "activate" if I manipulate the transform handle. I set them up and know they are hitting the geometry the way I want but when I save, close down and reopen- I cannot see them in the viewport. How do I fix this? Thank you in advance.
Brad Schreiber
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Check which light setting you have activated on the right-side icon strip. You may have lighting turned off?

Attachments:
opengl_animated_spotlight.gif (463.6 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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High-Quality lighting is enabled.
Brad Schreiber
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