It looks like fbx importer is creating inside obj nodes of a FBX imported geo, a shop_materialpath prim attribute. This is an issue whenever I try to render with Redshift, since the path is pointing to non existing materials - to overcome it, I should either:
- delete the shop_materialpath attribute
- append a mterial node with the path at the end of any geo node inside the fbx package
Both the operations are a nightmare id the fbx is composed by hundreds of objs. Any suggestion?
Thank you!!
FBX shop_material attribute on import
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