Reproduce noise pattern via manipulating UVs

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Hey guys
I'm trying to reproduce some noise patterns which originally created by blender.



In original video(00:01:40), author used Mapping node to manipulate UVs.
https://www.youtube.com/watch?v=FTw6tYwMsNo [www.youtube.com]


In houdini, I tried UV Position VOP node but unfortunately can't get reasonable result.

Thanks for any help

Cheers

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Attachments:
Screenshot 2022-08-04 224801.jpg (160.1 KB)
NoisePatternTest.hiplc (179.5 KB)

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I guess Blender sphere has uv that converge on the poles, which is what gives the look in the image.
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Edited by PatW - 2022年8月4日 23:54:49

Attachments:
noisepattern.hipnc (120.2 KB)
Screenshot 2022-08-05 105321.png (521.5 KB)

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PatW
I guess Blender sphere has uv that converge on the poles, which is what gives the look in the image.
Haha, interesting method!
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