Hello!
I compiled the 5.1 Unreal Engine from source.
Now I would like to recompile the Houdini Engine Plugin from source like explained here:
Rebuild Plugins Instructions [dev.epicgames.com]
but it errors out every time
can anyone help or point me in the right direction please?
UE5.1 Houdini Engine build
8180 9 0- chf
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- chf
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- Matvey_Khamidulin
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- chf
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Matvey_KhamidulinchfDid you figure out how make it works?
here is the whole error / warnings list...
not quite..
someone was kind enough to update the source code but I still can't get it to compile
Git Hub 5.1 branch [github.com]
Edited by chf - 2022年8月8日 05:41:35
- Matvey_Khamidulin
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- chf
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chibitotoro
I tried building from a 5.0 source but ended up getting a bunch of:
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.
Seems like the trick is to get the latest build off github at https://github.com/sideeffects/HoudiniEngineForUnreal [github.com] and then bring it into a C++ project first and try building. It will say that it can't find a specific version of Houdini installed. From that point you specifically installed that version. In my case it was the daily build from today at 19.5.442.
Once the versions are aligned the compile goes through.
Same thing goes for Houdini Niagara located at https://github.com/sideeffects/HoudiniNiagara/tree/UE5.00 [github.com].
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