Texture/Mask/Displacement Painting HDA, WIP

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I really hope so because no one else has done this.
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I've learned a lot from and invested weeks of time into this, so I do hope to return to it at some point. So many ideas, so little time hahahaha
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Can you at least show the code that makes non-intersecting circles grow and collide with each other like on the pig head?
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Hmm, on the one hand, I just wanna give away and share everything, on the other hand,
it took me weeks to come to a refined and elegant solution and it feels a little weird just giving it away, especially since I might return to this and make an HDA to sell. But for you Bennell, as you are such an avid fan of this thread haha, hit me up on Discord : Wout#9629
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Got it!
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Hello !

I decided to revisit this, , cleaned it up, rewrote stuff, added stuff, lots of progressss :p
I split things up ( originally it was one HDA for painting, sculpting texturing, scales etc.. waaaay too much at once haha) gonna focus on just the scales now. More manageable, doable and fun :p

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SCALES_V01.jpg (268.6 KB)

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Some more updates with a dramatic pig and some more work on the directional growth of the scales:

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SCALES_V02.jpg (226.2 KB)
SCALES_V03.jpg (336.9 KB)

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Yeeeeeees, I added curved controlled directional growth, yippeeeeee

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SCALES_V04.jpg (414.2 KB)

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A little color goes a long way :p

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SCALES_V05.jpg (592.3 KB)

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Blending directional with non directional scales:

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SCALES_V06.jpg (459.1 KB)

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Looking great!
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Thanks ! It's going really well with the progress :p
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Alright! Glad to have you back doing scales again.
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Bennell
Alright! Glad to have you back doing scales again.
Hello again ! :p Thanks :p
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Can you explain the process?
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Hi Bennell ! I'm working on in it right now, I intend to make a little video soon showing the workflow :p
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I'm am very happy and proud to report my conversion of vex code to opencl is almost complete and that it is now order of magnitude faster ! More soooooooon :pp
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Update !
For the past 7 weeks or so I've been learning Opencl and I have converted most of the vex parts of the setup to opencl wrangles.
Check out the demo :

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Couple of renders to show the progress:



Edited by Wout Tengrootenhuysen - 2022年8月29日 21:31:20

Attachments:
SCALES_V08.jpg (139.7 KB)
SCALES_V07.jpg (194.8 KB)
SCALES_V09.jpg (157.1 KB)

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superb work here. love it
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