Texture/Mask/Displacement Painting HDA, WIP

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Fred Eric
superb work here. love it

Thank you ! i'm working on the detail part of the HDA right now , extrusions, smoothing, inset, uv's different scale types etc..

Here's another render ( without uv's / different scale types, just think the lighting is pretty cool :p )

Edited by Wout Tengrootenhuysen - 2022年8月30日 12:46:20

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SCALES_V10.jpg (141.1 KB)

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Hi Bennell, I keep getting notifications of posts of yours but then they don't show up :p
Edited by Wout Tengrootenhuysen - 2022年8月31日 08:43:01
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Are you planning to include methods for creating different-sized scales like these chameleon scales?

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Edited by Bennell - 2022年8月31日 08:48:35

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Chameleon_Scales_2.jpg (611.0 KB)

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Bennell
Are you planning to include methods for creating different-sized scales like these chameleon scales?


Aha, a post showed up ! haha I got like 7 emails or something!

Sure yeah, there's already controls for size/density, but I think the variation like in your reference images would be more suited for the randomization tab,like a slider to control random size as a multiplier on the scale size.
Edited by Wout Tengrootenhuysen - 2022年8月31日 11:32:57
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UV's ! yay !


Edited by Wout Tengrootenhuysen - 2022年8月31日 12:01:57

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SCALES_V12.jpg (281.8 KB)
SCALES_V13.jpg (298.0 KB)

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Working on different scale types:


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SCALES_V14.jpg (209.7 KB)
SCALES_V15.jpg (239.4 KB)

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alriiight, I reworked the density and size part of the HDA, I am veeeery happy with my progress today. I made an opencl version of the relax sop and that provides the speed, I have a working setup that allows you to directly control the size of the scales, and then it relaxes everything, much more intuitive than what it was. With that new setup, random sizes come for free ! woohoo


Edited by Wout Tengrootenhuysen - 2022年9月1日 21:38:28

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SCALES_V16.jpg (162.0 KB)
SCALES_V17.jpg (169.0 KB)

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I can't wait to see what you'll do next.
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Bennell
I can't wait to see what you'll do next.

Hi Bennell, thank you ! I appreciate that very much. Currently working on the size and density part, bit of puzzle, chicken or the egg, density<->size :pp

More soon !
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What about round scales?
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yes ! :p
I really like those reference images you posted so I'll work that in :p
Edited by Wout Tengrootenhuysen - 2022年9月2日 20:55:13
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SCALES_V20.jpg (151.3 KB)

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Here's another render to show my progress, added a whole bunch of stuff to the HDA, noises, colors, variations,
Laid the groundwork for different scale types and reworked the whole size/density part ...
Edited by Wout Tengrootenhuysen - 2022年9月4日 17:37:40

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Ello,

Here's another update on my Scales HDA showcasing the new density setup, detail settings, shapes, guides etc

https://www.youtube.com/watch?v=N7ySNau2sgk [www.youtube.com]
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Working on curve controlled density: ( and many other things):

Edited by Wout Tengrootenhuysen - 2022年9月17日 23:08:57

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SCALES_V22.jpg (143.9 KB)

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Curve control for density and direction in action:

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SCALES_V23.jpg (155.0 KB)

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Heloo!

I've been working on fluid controls for the guide curves:
Click drag to draw
Click shift drag to delete
drag+ctrl to Insert + mousewheel to choose insertion length.

Check out the demo :
https://youtu.be/s2Yqrvn9AsU [youtu.be]
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Is there a way to export the scales as displacement or bump maps?
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Bennell
Is there a way to export the scales as displacement or bump maps?
Hi Bennel, this crossed my mind, it's very low on the to do list though. First things first, working towards a first version to release. You can always use the existing baking tools inside Houdini of course
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Just out of curiosity, have you heard of or seen the Apple tv show Prehistoric Planet?
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