fist point wrangle
vector p = point(0, "P", 0); float minHeight = p.y; int numberOfPoint = npoints(0); for(int i = 0; i < numberOfPoint; i++) { p = point(0, "P", i); if(minHeight > p.y) { minHeight = p.y; } } f@minHeight = minHeight;
second point wrangle
float minHeight = detail(0, "minHeight"); @P.y -= minHeight;