I keep getting the above error when I try to sync nodes with Unreal Engine 5.1. The version of the Engine I have in UE matches my houdini version. I can start a session and connect but I keep getting the above error when I try to Sync Nodes. I went back to the docs and tried it step by step but still the same. I've done a lot of googling but to no avail. Any ideas? Could this be a version incampatibility (does the latest plugin work with 5.1?)
Thanks!
Error: GetDisplayGeoInfo FAILURE trying to get object_node_
1930 3 0- sarrett
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- Bob_Cober
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Are you getting the error when syncing from Unreal to Houdini or when syncing from Houdini To Unreal?
When sending to Unreal, make sure to use the geo path and not just the obj path. The easiest way to avoid errors in the path url is to ctl-c the node in houdini and paste in the the path in Unreal Node Sync window.
When sending to Unreal, make sure to use the geo path and not just the obj path. The easiest way to avoid errors in the path url is to ctl-c the node in houdini and paste in the the path in Unreal Node Sync window.
- sarrett
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- 8 posts
- Joined: 12月 2019
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- Bob_Cober
- Member
- 17 posts
- Joined: 5月 2021
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