Day 16 | Motion | Crash | Animation

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Crash!

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Day16_Crash

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Day 16 - Crash

Turns out the only crash screenshot I found in my stuff was from EXACTLY one year ago. And COPs' instability improved greatly my glitch effect.

The ground fracturation was made with the help of a Rebelway tutorial (https://www.youtube.com/watch?v=W8QE34J-xPI)

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Annotation 2023-03-16 183400.png (801.3 KB)
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Day 016 - Crash

Tried my best to stay away from any DMB references.



Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
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Mardini 2023 Day 16 - Crash
"Learning Houdini be like.."

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Day 16
Wish i had a bit more time with this

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Mardini 2023 Day 16 - Crash


Edited by matthewskywalker6 - 2023年3月16日 21:51:47

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Crash!

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Crash

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Day 16 - Crash.

Didn't see that tree coming eh?!





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CRASH_comp_001.122.png (1.9 MB)
CRASH_workflow_001.png.jpg (2.1 MB)

Michael Hunault.

Vfx / Unreal Engine Freelancer.
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Mardini day 16 - Motion crash

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Day 16 "Crash"

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https://www.thomaskchristensen.com [www.thomaskchristensen.com]
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day16 -crash

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Had to leave last night before I could get a final render out, so a bit late but here is my render for CRASH and a recording of the process:


Rendered in Karma (XPU)

Download project file:
Gumroad [timvanhelsdingen.gumroad.com]
Patreon [www.patreon.com]
www.timvanhelsdingen.com
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Day 16 - Crash

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16 crash...

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Day 16 Crash
Edited by kahauso - 2023年3月20日 08:53:57

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day 16 - crash:

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mardini20230316-crash-viewport-3.jpg (374.2 KB)

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