Display/OpenGL issues

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Hi..
I appear to have a strange display issue, where by my objects seem to be having
depth sorting or display issues. The problem is really bad as it flickers as I work
around the scene while orbiting. Things such as disappearing objects and rear
objects appearing in front of nearer objects.
It's causing me great problems while I try to animate.

I have added to example screen grabs.
Anyone else having such problems.

System:

OS: Linux 64bit
Kernel: 2.6.21
CPU: Dual AMD Opteron
video card: Nvidia Quadro FX 1400
Video driver: Nvidia 1.0.9755-5

Thanks
Tom

Attachments:
ogldepth2.jpg (152.5 KB)
ogldepth1.jpg (141.0 KB)

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Almost forgot to mention what version I was using..

houdini-8.2.91-linux_x86_64_deb_4.0

Thanks
Tom
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You might try going into your view port display options and increasing the Near Clipping Plane distance to something like 1 or 10. If your scene is large, unit wise, this might help. It has for me.
Graham Thompson, Technical Artist @ Rockstar Games
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Hey..
grahamt you are amazing..
Thanks for the solution, works like a charm.

Have a great one..
And thanks again, you saved me..

Regards
Tom
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