Apply transparency (Alpha) on points / edges in VEX or SOP?

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Hi, I'm trying to set the opacity to the edges
so that I can see through the grid patterns on the ground.

I tried to set the @Alpha value,
but neither point nor primitive wrangles work;

Is there an SOP node or how can I set the opacity value in VEX?


thanks in advance;

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t2.png (1005.1 KB)

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looks like its working to me. You need to render it with mantra or karma or some other renderer to see it correctly. the opengl view is just so you can vaguely see something while you work. alpha compositing doesn't work how you expect it the scene viewer. Partial alpha makes the color blend with the background, not accumulate with other geometry.
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jsmack
looks like its working to me. You need to render it with mantra or karma or some other renderer to see it correctly. the opengl view is just so you can vaguely see something while you work. alpha compositing doesn't work how you expect it the scene viewer. Partial alpha makes the color blend with the background, not accumulate with other geometry.

Hi jsmack, thanks for your explanation,
I'll try getting the correct result on rendering then :]
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