Hi, I'm wondering how to create projector rays and light trails in houdini?
I'm trying to use particle, but the result isn't ideal.
Creating Projector rays and light trails?
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- zello
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- vikus
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- Joined: 5月 2017
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Hi,
I think you have to use a volume in the renderer to absorb the light in the atmosphere to achieve the desired effect. Maybe it could also work with alpha maps, I think it was realized like that in video games in the past. What you are looking for is often called God Rays, maybe you can find more under that term; or Volumetric lighting in general.
I think you have to use a volume in the renderer to absorb the light in the atmosphere to achieve the desired effect. Maybe it could also work with alpha maps, I think it was realized like that in video games in the past. What you are looking for is often called God Rays, maybe you can find more under that term; or Volumetric lighting in general.
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