Mesh Import Into Unreal Misplaces Geo From The Mesh Export

   1268   1   1
User Avatar
Member
25 posts
Joined: 2月 2020
Offline
I'm working on modular characters and while exporting out the head mesh the location of the mesh is completely off from where it is in houdini. I'm wondering if anyone has ran into this issue.

I also ran into an error where a mesh wouldn't import at all and the error read
Could not find any valid mesh on the root hierarchy. If you have mesh in the sub hierarchy, please enable option of [Import Meshes In Bone Hierarchy] when import. 

I have that option enabled so I figured it was something going wrong in houdini. All of my other meshes (Legs, arms, torsos) work as intended. Just the heads that are having issues.

Attachments:
HoudiniMesh.jpg (256.1 KB)
UnrealMesh.jpg (200.6 KB)

User Avatar
Member
25 posts
Joined: 2月 2020
Offline
Solved this by making a new geometry so to export my geo from. Probably a memory bug in houdini.
  • Quick Links