Hello,
I use Houdini Engine for Maya and it can import almost anything created in Houdini : particles, volumes, etc.
With Houdini Engine for Unreal, it does not seem the same. In this video https://www.youtube.com/watch?v=dF7yHULxgDk [www.youtube.com] , Danny needs to install an additional plugin "Houdini Niagara". Then he needs to rebuild the whole material in Houdini. I guess it could be more simple?
So what can be imported in Unreal via Houdini Engine? Particles? Volumes? Fluids? And do I need to rebuild the material each time?
Thanks
Gz
What can be exported from Hou to Houdini Engine in Unreal?
1643 3 1- Grendizer
- Member
- 375 posts
- Joined: 5月 2014
- Offline
- Matt_B
- スタッフ
- 9 posts
- Joined: 5月 2019
- Offline
Houdini Engines for Unreal currently supports outputting four types of geometries from Houdini Assets:
-Static Meshes
-Instancers and Foliage
-Landscapes
-Spline Component
https://www.sidefx.com/docs/houdini/unreal/outputs.html [www.sidefx.com]
There is more of an overview here:
https://www.sidefx.com/industries/games/ [www.sidefx.com]
-Matt
-Static Meshes
-Instancers and Foliage
-Landscapes
-Spline Component
https://www.sidefx.com/docs/houdini/unreal/outputs.html [www.sidefx.com]
There is more of an overview here:
https://www.sidefx.com/industries/games/ [www.sidefx.com]
-Matt
- Grendizer
- Member
- 375 posts
- Joined: 5月 2014
- Offline
Thanks Matt.
My question was: why are outputs so different from Houdini Engine for Maya? If we compare Unreal outputs and Maya outputs, it's very different:
https://www.sidefx.com/docs/houdini/maya/outputs.html [www.sidefx.com]
See you,
GZ
My question was: why are outputs so different from Houdini Engine for Maya? If we compare Unreal outputs and Maya outputs, it's very different:
https://www.sidefx.com/docs/houdini/maya/outputs.html [www.sidefx.com]
See you,
GZ
Houdini gamboler
- Matt_B
- スタッフ
- 9 posts
- Joined: 5月 2019
- Offline
GrendizerThese are two different DCC applications which support different file formats and encourage different workflows to achieve results.
Thanks Matt.
My question was: why are outputs so different from Houdini Engine for Maya? If we compare Unreal outputs and Maya outputs, it's very different:
https://www.sidefx.com/docs/houdini/maya/outputs.html [www.sidefx.com]
See you,
GZ
-
- Quick Links