alexeyvanzhula1984
If you want to 100% see the flickering, activate the polygon selection mode, select several polygons, then switch to edge mode and delete the loop.
In the video, I actually do (accidentally) select all the polygons first, then switch to edges, and that didn't produce the flicker.
alexeyvanzhula1984
I see how slowly your edges are being deleted.
For context, I don't think anyone is saying that Houdini's modeling toolset is a world-beater, they're just saying that they're good enough to use as a daily-driver for a good chunk of modeling, without having to deal with an external app. The common perception has been that Houdini is utterly useless at modeling, and that is just objectively not true. Yes, you can get a better modeling experience in other apps, but if your preference is to stay with Houdini, then you can get modeling work done reasonably efficiently with it too.
For me, personally, the fraction-of-a-second-longer-than-instant that it takes to select or delete edges on a dense mesh is not a huge deal.
I do get your position though - they could be optimised to work better, and I'm all for that, so hopefully there are improvements there.