Render instances in karma render.

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Hi, need some help from the community, please tell me how to display an instance in the karma context of the playback stage?
I can't render instances with karma render.

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houdini_Q1imZAAsnt.png (1.2 MB)

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I am not e expert in LOP's Instance but i have made a Example that works.
There are 2 ways how to instance in USD and more then one way how to load the the data in to LOP's.


Documentation
About Instancing in LOP's (Solaris):
https://www.sidefx.com/docs/houdini/solaris/usd.html#instancing [www.sidefx.com]
LOP Instancer:
https://www.sidefx.com/docs/houdini/nodes/lop/instancer.html [www.sidefx.com]
LOP Translator plugin (expert level):
https://www.sidefx.com/docs/houdini/hom/sceneimport_object_translator.html [www.sidefx.com]

Attachments:
Lops_instancing.hiplc (1.2 MB)
instancer_example.PNG (2.1 MB)

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I'm afraid at present the Object-level Instance node is not supported by SceneImport. There is an open RFE for this, but it's a bit tricky to provide a robust solution. I'll try to prototype something that might work for most cases later this week.
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mandrake0
I am not e expert in LOP's Instance but i have made a Example that works.
There are 2 ways how to instance in USD and more then one way how to load the the data in to LOP's.


Documentation
About Instancing in LOP's (Solaris):
https://www.sidefx.com/docs/houdini/solaris/usd.html#instancing [www.sidefx.com]
LOP Instancer:
https://www.sidefx.com/docs/houdini/nodes/lop/instancer.html [www.sidefx.com]
LOP Translator plugin (expert level):
https://www.sidefx.com/docs/houdini/hom/sceneimport_object_translator.html [www.sidefx.com]


I'm not happy with the method with the instancer because I create the game level using individual objects using the snap function. I need render karma to display instance, individual items.
Thanks.

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houdini_ec2KgIFr5m.jpg (596.2 KB)

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robp_sidefx
I'm afraid at present the Object-level Instance node is not supported by SceneImport. There is an open RFE for this, but it's a bit tricky to provide a robust solution. I'll try to prototype something that might work for most cases later this week.

I really hope so. Since it would greatly simplify the work.
Thanks.
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petipet
I really hope so. Since it would greatly simplify the work.

Can you provide a hip file that shows your workflow so I can tailor the prototype to it?
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robp_sidefx
petipet
I really hope so. Since it would greatly simplify the work.

Can you provide a hip file that shows your workflow so I can tailor the prototype to it?


Yes of course. I really don't know how it will help, I want to say that I have been studying Houdini not so long ago, before I modeled in modo mainly direct modeling.
Now I work like this: first, I import some objects to orient myself by scale.
Then using the plugin (Modeler) il using the direct method for modelig, although I am increasingly trying to use proceduralism, which I really like.
To check the correctness of the geometry, I create instances from already modeled objects and lay out the game level from them.
And for the final check, I need a preview in the karma renderer to see how the lighting works.
At first I did it in mantra render, but when there are a lot of objects, the speed of mantra preview is slowly.
I also decided to learn Solaris.

Attachments:
Panels and blocks 16a.hip (8.1 MB)

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robp_sidefx
petipet
I really hope so. Since it would greatly simplify the work.

Can you provide a hip file that shows your workflow so I can tailor the prototype to it?

I'm so understanding, the problem is not solved, I'll switch to redshift.
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