When creating variation of the same HDA (called SMO_Test.hda), i usually Drag-n-drop it in the scene, do paramaters changes, then i rename it to Tree_type_A.
But once i bake it to Prefab, it doesn't use that name as Prefab name and Mesh name.
i end up with this:
Assets/HoudiniEngineAssetCache/Baked/SMO_Test1/SMO_Test1.prefab
Assets/HoudiniEngineAssetCache/Baked/SMO_Test1/Meshes/SMO_Test_meshes.asset
i would prefer to have:
Assets/HoudiniEngineAssetCache/Baked/Tree_type_A/Tree_type_A.prefab
Assets/HoudiniEngineAssetCache/Baked/Tree_type_A/Meshes/Tree_type_A_meshes.asset
Is there a way to define set those using the Name in scene instead as a common behavior ?
Because at this time if you make a change on parameters on this HDA to make a variation , then rename it in the scene, and Bake To Prefab, it will overwrite the data you previously created by this.