Houdini x Blender workflow advice

   12244   25   4
User Avatar
Member
250 posts
Joined: 5月 2017
Offline
no no, the nanoVDB rendering part has no relation to which solver your volume was made with
still, cycles is nice enough, i like it
https://twitter.com/oossoonngg [twitter.com]
User Avatar
Member
279 posts
Joined: 6月 2016
Offline
osong
Karma renders VDBs using nanoVDB from nvidia, cycles does not have that (yet?).

Apparently, NanoVDB has been a part of Blender Cycles since 2021, at least according to Nvidia, so why does it take so long to render volumes in Blender compared to Houdini XPU?

Interactive volumes with NanoVDB in Blender Cycles [www.nvidia.com]
Edited by GCharb - 2023年8月24日 09:06:10
User Avatar
Member
279 posts
Joined: 6月 2016
Offline
Okay, this is bugging me, the only reference to NanoVDB in the manual is about the real time Pyro stuff, nothing on NanoVDB in the manual for Karma XPU beta, could you share a link to where you read that Karma XPU uses NanoVDB? Thanks!
User Avatar
Member
644 posts
Joined: 6月 2006
Offline
GCharb
Okay, this is bugging me, the only reference to NanoVDB in the manual is about the real time Pyro stuff, nothing on NanoVDB in the manual for Karma XPU beta, could you share a link to where you read that Karma XPU uses NanoVDB? Thanks!

Karma XPU talk it is noted: https://youtu.be/yY1m8NeryaI?si=cWc_Xe4rjIt6PQ1Y&t=995 [youtu.be]
User Avatar
Member
279 posts
Joined: 6月 2016
Offline
mandrake0
Karma XPU talk it is noted: https://youtu.be/yY1m8NeryaI?si=cWc_Xe4rjIt6PQ1Y&t=995 [youtu.be]
Thanks, I saw this, but my understanding is that this is coming to H20 Karma XPU, is it not?
User Avatar
Member
275 posts
Joined: 9月 2012
Offline
GCharb
osong
Karma renders VDBs using nanoVDB from nvidia, cycles does not have that (yet?).

Apparently, NanoVDB has been a part of Blender Cycles since 2021, at least according to Nvidia, so why does it take so long to render volumes in Blender compared to Houdini XPU?

Interactive volumes with NanoVDB in Blender Cycles [www.nvidia.com]


Different, but a solution which is gaining popularity is GPU fluid Embergen. https://jangafx.com/software/embergen/ [jangafx.com]
We have Axiom In Houdini , but i can't seen much things done with it

No doubt we are switch to more GPU solution, If some heavy simulation may still be out of reach today GPU RAM, once you put your hand on the interactive speed , hard to come back!
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
  • Quick Links