Hello! I've been doing research but I can't find anything that's simply answering my questions and I was hoping someone could help.
I have a camera, a super simply want to export the camera from Maya to Houdini.
I was told alembic files were the best, and importing via File -> Import -> Alembic was how it's done.
My question is I don't see the camera at all. If I hit the “T” key the transform controls just go to the center of the Houdini Grid and I'm confused. There's no form of camera node to look through and no real signs it's actually importing, I know you have to scale up your camera in order to import it because Maya is in centimeters but I can't see any evidence it's actually even importing.
Was wondering if maybe I'm missing a setting while exporting in Maya or importing in Houdini?
If anyone can explain or link to a tutorial (because I couldn't find anything recent enough on how to do it to be concrete) it would really be appreciated!
Thanks!
Exporting cameras from Maya into Houdini
28704 17 1- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
- AndyW
- Member
- 339 posts
- Joined: 12月 2014
- Offline
I haven't run into any issues importing Maya alembic cameras to Houdini, usually if there's a problem it has to do with a bad path variable. If you're using $JOB or $HIP make sure it's pointing to the right place, but if you're not even getting an alembic node something else is going on. In the Alembic Import Options try browsing to the camera transform node in the Object Path field
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
- jsmack
- Member
- 8045 posts
- Joined: 9月 2011
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
jsmack
That won't work. You can only import geometry that way. Use the alembic archive object for a quick and dirty way to bring in an alembic camera. It is not a great way though, because the camera is created at the bottom of a deep hierarchy, and makes using it cumbersome.
Okay, so if the way I did it is for importing geometry, and the alembic archive object is not a great way to do it either, what's the good/efficient way about it?
- jsmack
- Member
- 8045 posts
- Joined: 9月 2011
- Offline
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: 10月 2016
- Offline
- jsmack
- Member
- 8045 posts
- Joined: 9月 2011
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
BTW with scaling the null you are scaling the camera as well and you will get incorrect results even bad renders (i have experience with random holes in alpha)
If you want to stick to scaling null above the camera, then you have to go to camera node it self and scale it to 100.
In that case the final scale of camera will be 1 (null 0.01 * camera 100)
If you want to stick to scaling null above the camera, then you have to go to camera node it self and scale it to 100.
In that case the final scale of camera will be 1 (null 0.01 * camera 100)
- gk441773
- Member
- 1 posts
- Joined: 11月 2018
- Offline
- Thembisto
- Member
- 1 posts
- Joined: 6月 2019
- Offline
- petersmilefly
- Member
- 1 posts
- Joined: 2月 2023
- Offline
- Ed B
- Member
- 7 posts
- Joined: 7月 2014
- Offline
-
- Quick Links