vinyvince Imagine having Plasticity fully integrated in houdini procedural node system...
That would be incredibly cool. Synthesis of NURBS surfaces (blends, fillets, parametric surf build, tools for analyze surf quality and etc) and Hоudini is my dream!
Thanks for your work on this HDA HandcraftedMedia - very helpful and generous. I did leave a 5* review on Orbolt but it doesn't show for some reason.
As others say, in the ideal world it would be great to have better support for 'live' nurbs within Houdini, but this is certainly a helpful bridge for those of us using MOI - and certainly appreciated.