GCharbdropping an image file into shader network of blender automatically assigns a required node. no additional steps-substeps-whatever. super handy and fast, for iterative approach it's the way
You don't create shader networks in Houdini, you work with shader nodes, you can drag and drop images/movies in shader nodes texture slots no problems!
also, "You don't create shader networks in Houdini" - how are you even shading then...
anyway - movie files dont work all the same. requires some mumbo jumbo explained elsewhere on forums (it was about animated image sequence, no idea if it will even work with .mp4 or .mov) - with virtual production on the rise this is so whacky to not "just work"
thankfully i am doing this ^ in UE nowadays, but the point remains