possible to control mipmap level in materialX?

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I want to be able to control the mipmap level for textures in the shader with a parameter but not sure thats possible. But wanted to check if there is something i missed. Im refering to materialX in karma.

Like in the image belowe I would like for example on this distance to read in the the 256k instead or I would want it to be higher because its a hero asset so it would read 2k at this distance.
Edited by leoYfver - 2023年11月23日 16:00:01

Attachments:
mipmap_level.png (1.3 MB)

cg supervisor @goodbyekansas
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From the docs

Shading Quality
This parameter controls the quality of surface shading. Adjusting this parameter affects shading derivatives, which affects MIP map choices for example
https://behance.net/derya [behance.net]
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That was it! thank you!
cg supervisor @goodbyekansas
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