MaterialX: How to separate image channels?

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Roughness and metallic are sometimes encoded in the green and blue channels of an image. How do you separate them in MaterialX? i.e. What's the MaterialX equivalent to Separate Color node in Blender?
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You should be able to use the "MtlX Separate Color 3" node for this.
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There is an equivalent for MaterialX : "Mtlx Separate Color 3"
https://vimeo.com/user43710534 [vimeo.com]
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Thanks, I was looking in the Texture2D section.
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