Redshift Crowd Workflow

   5332   5   0
User Avatar
Member
31 posts
Joined: 8月 2017
Offline
Hey guys just wondering if there is a workflow for using Redshift with crowds in Houdini. I tried style sheets but it doesn't seem to be compatible. I saw online about a shader switch method but not sure how that would work with Houdini agents. Any ideas?

**UPDATE**

So Saul Espinosa helped me on the redshift facebook group, he said “To support the materials override in the agents from the “agentshapename” attribute, the plugin promote this attribute as “name” to all the final primitives once the agent is expanded at the extraction time, so in your case you only need to set as “Primitive name or path Attribute” condition the agent shape name.”

So basically just need to have target primitive, and change the condition to primitive name or path attribute since that's how redshift looks for the agents at render time.
Edited by mannyw - 2020年1月22日 15:12:39

Attachments:
yuh4.PNG (269.4 KB)

User Avatar
Member
8 posts
Joined: 6月 2015
Offline
mwillustrations
Hey guys just wondering if there is a workflow for using Redshift with crowds in Houdini. I tried style sheets but it doesn't seem to be compatible. I saw online about a shader switch method but not sure how that would work with Houdini agents. Any ideas?

**UPDATE**

So Saul Espinosa helped me on the redshift facebook group, he said “To support the materials override in the agents from the “agentshapename” attribute, the plugin promote this attribute as “name” to all the final primitives once the agent is expanded at the extraction time, so in your case you only need to set as “Primitive name or path Attribute” condition the agent shape name.”

So basically just need to have target primitive, and change the condition to primitive name or path attribute since that's how redshift looks for the agents at render time.
Saved my life, thanks.
User Avatar
Member
56 posts
Joined: 9月 2015
Offline
Thanks!!!!!
User Avatar
Member
63 posts
Joined: 11月 2014
Offline
Nice!! Do you know how to setup with randomize texture? I create an attribute randomize "texture"

User Avatar
Member
40 posts
Joined: 10月 2014
Offline
what I'm missing here

I am not sure I understand it right about renaming the name to condition agent shape name?

Thanks

Attachments:
Skærmbillede 2023-12-09 152639.png (1.3 MB)

User Avatar
Member
40 posts
Joined: 10月 2014
Offline
Is this right?

Attachments:
Skærmbillede 2023-12-09 153625.png (258.5 KB)

  • Quick Links