z-depth and transparency?

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Hi There,

I'm trying to render some instanced transparency mapped plants. I figured I could use a light parented to the camera to generate a deepshadow (my depth pass) that will take transparency into account, this works fine, but… the problem is that I cant get this deepshadow to render camera motion blur (the light/camera is the only thing that is moving).

I also tried a Pz aov with transparency filtering but gives unusable results.

is there any other methods to do fog passes when using transparent materials?

cheers

S
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