Hi There,
I'm trying to render some instanced transparency mapped plants. I figured I could use a light parented to the camera to generate a deepshadow (my depth pass) that will take transparency into account, this works fine, but… the problem is that I cant get this deepshadow to render camera motion blur (the light/camera is the only thing that is moving).
I also tried a Pz aov with transparency filtering but gives unusable results.
is there any other methods to do fog passes when using transparent materials?
cheers
S