skip rendered frames?

   3328   6   1
User Avatar
Member
440 posts
Joined: 2月 2017
Online
Is there any way to give an option to have solaris / husk / whatever skip rendered frames? Seems like this is present in all the houdini plugins but sadly missing from solaris, i'm using redshift for this specific project but would love to have the option regardless of engine.
http://www.christophers.website
User Avatar
Member
440 posts
Joined: 2月 2017
Online
still struggling with this. im using deadline + tops with a USD Render top now. It seems like in tops theres sort of a way to skip frames that isnt the most reliable, but this doesnt matter with deadline because it doesnt carry over at all. any idea what the best way is to get missing frames patched easily here?
http://www.christophers.website
User Avatar
Member
8833 posts
Joined: 7月 2007
Offline
I'd expect the workitems to be skipped if the Cache mode is Automatic and expected result file already exists
Shouldn't even be sent to the scheduler at least in theory
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
440 posts
Joined: 2月 2017
Online
Unfortunately this doesn't seem to be the case. I also cant tell-- when I set this off not using deadline, its seemingly random whether it picks up rendering the frames or not? i just can't tell what the reason is, its not sensitive enough or something. or Im doing something wrong. but it seems like this should be pretty straightforward.
http://www.christophers.website
User Avatar
Member
2 posts
Joined: 5月 2016
Offline
Hi is there any progress on this - we are using Solaris and redshift - the option is not available in LOPs at all (not even in Karma...)

thanks,

Viktor
User Avatar
Member
12 posts
Joined: 2月 2014
Offline
I would also really like a 'Skip Rendered Frames' option added to husk. Simple idea but very useful.

Pete
User Avatar
Member
11 posts
Joined: 10月 2015
Offline
Hi, anyone has a workaround for this? It is impossible to track this by hand when rendering a lot of shots on deadline, especially when some of the frames crash and need to be picked up by another render node...
  • Quick Links