Hey guys!
We are using Modo to create 3d meshes in our production and it often happens that, when brought into Houdini, the UVs of the .lwo are messed up. Despite looking good in Modo and our game engine.
It's possible to work around this by exporting the same mesh from Modo to something like .obj, but often times we need to import dozens of .lwos into Houdini, which makes that workaround impractical.
Does anybody have some wisdom to share on how to resolve this?
.lwo UVs garbled
619 1 1- saschaherfort
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