Disabling antialiasing with AOV's (PrimId issue)

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Hello, I'am writing with issue of disabling antialiasing. I've got message in console "Pixel filter 'minmax' - Mode edge requires PrimId channel" and its both on cpu and xpu.I know that at least few months ago fitlers were not supported on XPU , but I used to render depth pass on CPU without aa, and now it looks like it's still there. What is this "PrimId channel" and how can i get it? I am using geo with sop import but i hope its not the case. I'am using .569 build

Edit: I see that "disable antialiasing" is not working even on CPU but for example "smaple min value" is working and i am wondering whats the best filter for dept pass case, that is supported at least on CPU
Edited by sniegockiszymon - 2024年2月1日 19:06:45
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UP - It happened again
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I just thought it was broken. I use unpremultiply as a workaround
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I tried exactly same approach but unfortunatelly alpha isnt perfectly aligned with depth pass on edges. Is you arpha perfectly same as aliasing in depth?
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Are you fixing this error by disabling AA?

I get the same error: "Pixel filter 'minmax' - Mode idcover requires PrimId channel" and it crashes my XPU renders. I'd love to hear how to actually fix this, disabling AA sounds like an odd fix?
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