Day 12 | VFX | Vellum Configure Grains | Image
7292 35 1- rmagee
- スタッフ
- 1185 posts
- Joined: 7月 2005
- Offline
- anon_user_86835697
- Member
- 42 posts
- Joined: 4月 2019
- Offline
- Requson
- Member
- 96 posts
- Joined: 4月 2019
- Online
- AlfredoSMC
- Member
- 47 posts
- Joined: 12月 2021
- Offline
- Promenade10Q
- Member
- 31 posts
- Joined: 8月 2020
- Offline
- PierreRpn
- Member
- 51 posts
- Joined: 2月 2018
- Offline
- johancc
- Member
- 31 posts
- Joined: 10月 2022
- Online
- Onguu
- Member
- 32 posts
- Joined: 1月 2023
- Offline
- SBJah3D
- Member
- 31 posts
- Joined: 2月 2024
- Offline
- thimer
- Member
- 107 posts
- Joined: 6月 2020
- Offline
- shu10
- Member
- 13 posts
- Joined: 7月 2023
- Offline
- finishet
- Member
- 32 posts
- Joined: 9月 2022
- Offline
- antonbugaev
- Member
- 11 posts
- Joined: 2月 2021
- Offline
- vicifx
- Member
- 32 posts
- Joined: 11月 2019
- Offline
- axelsp
- Member
- 100 posts
- Joined: 9月 2006
- Offline
- Elinn_or
- Member
- 32 posts
- Joined: 6月 2019
- Offline
- Andreas_M4
- Member
- 65 posts
- Joined: 12月 2022
- Offline
- heytensleon
- Member
- 32 posts
- Joined: 9月 2020
- Offline
- razvan_flore
- Member
- 45 posts
- Joined: 11月 2016
- Offline
- oliviacefai
- Member
- 32 posts
- Joined: 11月 2007
- Offline
I have two passions: 3d and make-up!
It's been quite a challenge to create such an advertising-style shot in just a few hours. I've spent a long time tweaking the vellum grains and solver parameters to get the simulation look corresponding to my art direction intention. The sim is then uprez and combo-ed with vellum brush (following what I learned yesterday). I could not get the pscale randomizations to register in Solaris and Karma as I do in Redshift so I need to further investigate.
It's been also an opportunity to play with vellum hair and their procedural creation - again everything is procedural including the modeling, driven by a specific art direction.
I will probably continue this shot as soon as I have more time, adding more elements and render an animation.
It's been quite a challenge to create such an advertising-style shot in just a few hours. I've spent a long time tweaking the vellum grains and solver parameters to get the simulation look corresponding to my art direction intention. The sim is then uprez and combo-ed with vellum brush (following what I learned yesterday). I could not get the pscale randomizations to register in Solaris and Karma as I do in Redshift so I need to further investigate.
It's been also an opportunity to play with vellum hair and their procedural creation - again everything is procedural including the modeling, driven by a specific art direction.
I will probably continue this shot as soon as I have more time, adding more elements and render an animation.
Edited by oliviacefai - 2024年3月12日 21:13:01
-
- Quick Links