Day 12 | VFX | Vellum Configure Grains | Animation

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Day 12 - Vellum Grains

Redshift render




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Day 12 - Vellum grains!

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Day 12. Two groups (phase) of spheres with different viscosity get tangled under some POP forces.

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Day 12 Config Grains


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Day 12 Vellum Configure Grains Sop

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Day 12

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Day 12 Configure Grains
Rendered in XPU


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Day 12 - Vellum Grains



Hi guys, here’s my first submission for the event. It’s a squab, converted to vellum grains and being blown away.
The main squab has a vellum grains solver that starts off the movement with wind and ends up sucking the grains to a point with popattract. I had some issues getting points to awaken over time, so I split it up into several different sims and time offset them.

I decided I wanted a bit of an inky looking trail, so I piped the sim into a separate popnet to make the darker particles. I rendered them separately and did a quick colour correct on the darker particles in cops.

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Day 12 Vellum Configure Grains Sop
Edited by artdoeil - 2024年3月13日 09:52:20

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Edited by AslakKS - 2024年3月13日 18:29:00

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Late Submission but had fun with this one...

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Day 12 Vellum Grains Sop

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Hi! This is my entry for Configure Vellum Grain.

Made with Greyscalegorilla+



Here is a little breakdown video:



Node:



I hope you like it, cheers!
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Day 12 Vellum Configure Grains

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