Day 22 | Character | Hair Generation | Image
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Sculpting hair and textile fibers is both addictive and zen! I found the Houdini set of hair tools really efficient and intuitive, allowing to focus and iterate on the art direction.
For this entry I wanted to convey a sense of feel and tactility. I combined 3 layers of hair generation nodes flows, using a cloth rolled into a cone shape. I have also been intentional with the staging, using multiple light points to "sculpt with light" and create subtle contrast. This is where the power of XPU for semi-interactive render helps. I reached the limit of one of my graphics cards while testing a 4K render though.
For this entry I wanted to convey a sense of feel and tactility. I combined 3 layers of hair generation nodes flows, using a cloth rolled into a cone shape. I have also been intentional with the staging, using multiple light points to "sculpt with light" and create subtle contrast. This is where the power of XPU for semi-interactive render helps. I reached the limit of one of my graphics cards while testing a 4K render though.
Edited by oliviacefai - 2024年3月22日 18:18:32
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