Day 31 | SideFX Labs | Edge Smooth | Image

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Day 31 - Edge Smooth

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edgesmooth_1.3.2.jpg (3.0 MB)
obj (2).jpg (430.2 KB)
solaris.jpg (126.6 KB)

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Day 31 Labs Edge Smooth

Happy Easter!
+Thank you for all the work of Sidefx in arrangement of this challenge! It was a hard but useful drive from learning viewpoint!



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labsedgesmooth_render_NH.jpg (905.6 KB)
labsedgesmooth_screenshot_NH.jpg (643.4 KB)

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DAY 31

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My final entry: a widescreen diorama tribute to Islandic heroes!

I discovered the SDFM modeler from Dominik Lange a few days ago so I decided to give it a try for this last entry. I modeled the entire Cat truck using it and think it is a perfect companion to your lowpoly/playdoo/clay type of renders. And labs edge smooth modeling techniques (thanks Moeen for the great explanation!).
https://github.com/handcraftedcc/SDFModeler [github.com]

This scene was a bit instable in Karma XPU with millions of instanced rocks (all using the edge smooth node as well) so I ended up rendering with Karma CPU. I am betting my final position on this entry so it deserved some additional challenge isn't it?

As a final note - if you liked my "journaling" of each entry, feel free to connect (but note that I am only on Linked-In (and Artstation for featuring my work) because I don't use social media - in order to protect my precious time and joy of life!

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olivia_cefai_mardini2024_labs_edge_smooth_01_srgb.png (10.1 MB)
olivia_cefai_mardini2024_labs_edge_smooth_makingof1.jpg (1.2 MB)
olivia_cefai_mardini2024_labs_edge_smooth_makingof2.jpg (1.0 MB)
olivia_cefai_mardini2024_labs_edge_smooth_makingof3.jpg (1.2 MB)

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Day 31 - Labs Edge Smooth

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bara3.jpg (151.7 KB)
Screenshot 2024-04-01 02.09.52.png (1.1 MB)

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Over-clockworked Orange

Special guest appearance by Spiral SOP.

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overclocked.png (1.5 MB)
Screenshot 2024-03-31 203640.png (1.4 MB)

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Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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31

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I made a simple brush stroke.

Made with Greyscalegorilla+

Happy Mardini everyone. I learned a lot
Edited by Joshua Petrakos - 2024年3月31日 21:02:34

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edgesmooth_v1.png (2.6 MB)
Screenshot 2024-03-31 210034.jpg (135.2 KB)

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Can't believe it's the last day! Nostalgia immediately hit after I pressed "Render to MPlay ".

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Mardini 31 Edge Smooth.jpg (845.4 KB)
Mardini 31 Edge Smooth_Screenshot.jpg (389.6 KB)

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Day 31 : LABS Edge Smooth -- Last one yaay! Was really fun and challenging, I will be ready for next year ! It was fun to see everyone's work.

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LABSEdgeSmooth.png (4.8 MB)
Capture d’écran 2024-03-31 220342.png (5.0 MB)

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Last minute, but on time...

Added Edge Smooth to the City build(lots subdivision) for a pretty cool effect.
Like a city growing in the springtime....

Moved to animations....(duplicate here)
Edited by Ghawk11 - 2024年4月1日 00:05:29
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Day31_LABS_Edge_Smooth_SOP

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Day 31 - Edge Smooth

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Day_31.LABS_Edge_Smooth_SOP.png (2.3 MB)
Day_31.Nodegraph.png (1.6 MB)

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Day 31 - Edge Smooth
~ Goodnight ~

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31-edgesmooth.rop_comp1.0039.png (4.6 MB)
31-viewport.png (400.5 KB)

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.

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I did not foresee to use it for smoothing the edge of the cape of a vellum cloth, but it works surprisingly, well? GG to everyone at the finish line!
Edited by Jacob_Carignan - 2024年4月5日 21:20:52

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crash.carignanj_day_27_v01.karmarendersettings3.0001.png (782.1 KB)
Screenshot (815).png (5.2 MB)

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Day 31 - Labs Edge Smooth

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30_Labs_Edge_Smooth_SOP.jpg (250.4 KB)
30_Labs_Edge_Smooth_SOP_network.png (500.1 KB)

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