Q: Best way to "instakill" TOP work items

   2421   4   1
User Avatar
Member
7046 posts
Joined: 7月 2005
Offline
Hi,

So I'm working with very high res geometry and can easily accidentally overload a 128gb machine's RAM. Obviously, I am working to not do this

However in the meantime, what is the best way to "instakill" everything in TOPs? If I click Cancel Current Cook, the Hython processes still seem to want to finish their current work item, which often leads to swapping in my case.

I'm currently attempting to use the Task Manager in Windows to kill the processes but that seems ugly plus it's slow if I happen to have several hython.exe processes due to having several slots.

I've tried both the Service and without Service, though I prefer Service because speed of work items being picked up of course.

18.5.462 Win 10 Py 3

Cheers

Peter B
Cheers,

Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
User Avatar
Member
7046 posts
Joined: 7月 2005
Offline
I just realised I'm basically looking for a render farm's "boot job" vs "drain" i.e. sometimes I want the processes to stop _now_ regardless of their progress, and other times I do want the work item to finish what it's doing but not pick up any more work items.

This is localscheduler btw, if I'm using Deadline or something similar I can go to that scheduler's UI and I'll have Boot vs Drain there.

Cheers,

Peter B
Cheers,

Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
User Avatar
スタッフ
600 posts
Joined: 5月 2014
Offline
Are you seeing that behavior when canceling all types of work items, or is it only specific TOP nodes that have that issue?

It's possible that the problem is being caused by some sort of platform-specific behavior. For me on Linux, canceling a cook with the local scheduler immediately kills any running processes. On Windows the local scheduler uses the taskkill system utility when ending a running process. It passes in the force (/F) flag which is supposed to immediately end the process as well.

Service jobs are currently not interrupt-able, so an actively cooking item will run until completion. The service worker processes themselves persist even after the cook is canceled so they can be reused -- those aren't killed when a cook is canceled from TOPs. We can probably add a more aggressive cancel that also kills any service worker processes, or alternatively an option on the service definition that controls whether or not the workers are killed when canceling a cook.
User Avatar
Member
7046 posts
Joined: 7月 2005
Offline
Hmm good question, I will pay more attention to the node type when it happens again.

I suspect though that it's the Service jobs that are the ones that I notice most, since I do like the services

The option to kill the service on canceling the cook might be a good one, defaulting to Off since what I was doing was a bit of an edge case in terms of memory consumption. Or yeah a "Ultra-Kill" button (please call it that) that just goes nuts and kills of all the things.

I will experiment with having the potentially troublesome TOP nodes _not_ use the service however, which may give me best of both worlds.

Cheers,

Peter B
Cheers,

Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
User Avatar
Member
16 posts
Joined: 4月 2015
Offline
any update on an "ultra-kill" button? some heavy flip meshing services have locked most of the machine and its unclear if they will ever finish despite the cook tasks being cancelled.
  • Quick Links