spuare uv layout procedural

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Hello! I'm trying to reproduce following UV layout procedurally with Houdini. It's called GUV uv's in Zbrush. It lays out quads in equidistant rectangles. With Houdini's layout sop you can rectify, but I couldn't find a way to "square-fy" making every edge the same length. Any ideas? (I tried with unitize, but couldn't get it to work the way I wanted)

Best,
Luis

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