How to Use Custom Geometry as a Force in Vellum Solver?

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Hi there,

I'm following along with this tutorial
https://www.youtube.com/watch?v=EOWksJRUHyQ [www.youtube.com]
on creating a twisting vellum simulation. In the tutorial, they use a POP Axis Force to create the twisting effect on a cloth. However, I want to replace the force field with a custom shape — specifically, a bottle I modeled and imported into my Houdini scene. My goal is to make the cloth twist around the bottle.

I've tried a few approaches, like converting the bottle to points and using POP Attract (not sure if I did it right), but I'm not getting the desired results. Could anyone provide guidance on how to achieve this? Any help would be greatly appreciated!

Thanks in advance!

Attachments:
Twisting-vellum.hiplc (607.8 KB)

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