Substance Designer nodes recreated in Houdini In OpenCL
2473 7 4- pashakabush
- Member
- 17 posts
- Joined: 3月 2017
- Offline
- ajz3d
- Member
- 564 posts
- Joined: 8月 2014
- Offline
- pashakabush
- Member
- 17 posts
- Joined: 3月 2017
- Offline
- pashakabush
- Member
- 17 posts
- Joined: 3月 2017
- Offline
I've uploaded the repo here:
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]
Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!
There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]
Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!
There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
- sysyfu
- Member
- 38 posts
- Joined: 1月 2018
- Offline
- pashakabush
- Member
- 17 posts
- Joined: 3月 2017
- Offline
- GeorgeHulm
- Member
- 27 posts
- Joined: 11月 2017
- Offline
- GrahamDClark
- Member
- 112 posts
- Joined: 7月 2005
- Offline
-
- Quick Links